There may have been a time when virtual reality was solely associated with gaming, but with total revenue for VR and augmented reality projected to rise to $162bn in 2020, this is quickly changing.
The technology is now being used across a wide range of sectors and increasingly leveraged to help train and educate people all over the world.
Advocates say the benefits are vast. VR allows companies to simulate dangerous or risky situations within a controlled environment, allowing them to deconstruct complex data into manageable chunks and do so in a cost effective manner.
Essentially, VR lets teachers, lecturers or anyone within an educational or training environment deliver large amounts of information in a more visually appealing and engaging way....